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Fallout 3 nexus iron sights
Fallout 3 nexus iron sights













fallout 3 nexus iron sights

You may notice your weapon randomly flying up and then coming back down when you move in certain areas.I believe New Vegas does this as well, so it appears to be an engine limitation. This is something that I believe will need to be addressed in lStewieAl's tweaks. If the weapon mesh has the iron sights node, then the game will try to adjust the camera to it no matter what, even if it's set in the GECK to not use IS animations.I just noticed I messed up the hunting rifle somehow, fix coming soon Archive invalidation got me, download the 4.1 update file to fix Loose files are gone now, in favor of a packed BSA file. Most TTW uniques now included! The ones that didn't make it in, because they require textures from NV:

fallout 3 nexus iron sights

Optional: This mod's animations would also work (in place of NV's), but I'm unsure of compatibility (how well they would look with Fallout 3's weapons, etc) Make sure you use animations from both the _1stperson and _male folder This offers the best compatibility that I've seen.

fallout 3 nexus iron sights

NV is not allowed) - Attack and aim animations, both with and without the "is" suffix. Weapon animations from New Vegas (extracted by me from Fallout - Meshes.bsa - you will have to do this yourself as redistributing the animations from.Weapon meshes from TTW (included here with permission from RoyBatty).The best setup I've found for iron sights in Fallout 3 based on (fairly extensive, imo) testing is as follows:

Fallout 3 nexus iron sights mod#

This mod corrects some issues with weapons being assigned iron sights animations, which you will only notice if you're using lStewieAl's tweaksĪs such, this mod requires that one (well, you can use it without, but it won't do anything).įallout 3 needs some love, not TTW (though this wouldn't be possible without TTW)















Fallout 3 nexus iron sights